For each Grand Theft Auto game, the story is usually a crime drama that often parodies another work of crime fiction in cinema history. For example, Grand Theft Auto III parodies elements from epic cult crime films such as The Godfather and Pulp Fiction. Its predecessor, Grand Theft Auto Vice City, embraces the same concept and mirrors crime classics such as Scarface and Carlitos Way. The creators of the game pull this off by combining these elements and adding a cartoon like comedic twist to the well known scenarios. The games also take place in different time periods such as the 80’s and 90’s to help set the mood of the game.
In pretty much every Grand Theft Auto game, the main protagonist or hero is a skilled criminal, who often has a troubled past and is sometimes haunted by regret and guilt. The main conflict in the game often arises when the protagonist is betrayed by the helper of the hero, who in turn becomes the main villain. This is the disruption being talked about by hodkinson in chapter 4 within the narrative analysis section. The normal is commonly reinstated when the games story mode is complete and the protagonist takes his revenge. Only some of the games contain a female that the protagonist must rescue from the villain, but every game still reaps the rewards of success.
Along with the nonstop in-game action the story mode provides, there are also well scripted cut scenes within the game. These dramatized cut scenes help the audience get an even better look at the characters and their struggles. It’s almost like watching a crime drama with a game around it. What more could a fan of the genre ask for?
Here is a video celebrating the 10th anniversary of the franchises breakthrough title Grand Theft Auto III
I liked the connection between the games and crime dramas. I was unaware that the game would have parodies of other well know gangster/crime films.
ReplyDeleteGreat way to tie in GTA as a somewhat mockery of the Mafia style movies aspect. Besides story mode, not only do yo just roam around but can do nonviolent activities too like: drag racing, learning to fly helicopters or driving taxi's.
ReplyDeleteI liked how you explained out the concept of the game because for as much as I play it, I never knew almost 99% of what you said so it was cool to learn about that. Also nice incorporation of the concepts from the chapter
ReplyDeleteI like how in your analysis you related the video game's story lines to other movies that share that same storyline such as Scarface. In the third paragraph you made a great connection to the chapter.
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